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Despite Shin Megami Tensei's prevalence overseas, the series has always seemed to play second fiddle to its popular spin-off, Persona. Shin Megami Tensei 3: Nocturne was the quiet RPG champion of the PS2, the one that spread more by word of mouth than anything else, but it still stands strong today.

First and foremost, Nocturne is a Shin Megami Tensei game. That means a few things: demons and a darker setting, for one. It's also unapologetically difficult, with several encounters serving as massive gatekeepers to progress. For some, this was a breaking point they never returned to. Those who stuck with it and enjoyed the challenge got out what they put in, though. It garnered a quiet but fervent following, and it's not hard to see why it's getting a remaster for the modern age.

Nocturne is not for everyone, but for the folks it does appeal to, it's difficult to forget. The average person would probably put SSX Tricky on this list. It's a fantastic game and it's more memorable thanks to the explosion of color and the inclusion of Run-D. But the truth is SSX 3 is the better game. It's more subdued, but also more robust in its offerings.

While the first two games had distinct courses, SSX 3 offers an entire mountain for the player to conquer. Choosing any one course drops you at a certain section of the mountain, but you could also do a full run: from peak to base in 30 minutes with no loading screens.

It was a fantastic bit of tech, combined with those wild SSX tricks and a great soundtrack. At the time of its release, though, it was certainly celebrated for what it is: a refinement of the already-great skating mechanics that ultimately helped it surpass the first two games in the series.

Case in point: most people are probably playing 's remake with the revert, first introduced in Pro Skater 3, enabled by default. Hawk himself couldn't even stomach a remake without it; combined with manuals, the addition of the revert completes Pro Skater's combo system, letting skilled players string together nearly endless series of tricks.

The addition of online multiplayer on the PS2 also extended competition in Pro Skater beyond pass-the-controller couch sessions. The first two games might have better soundtracks or more memorable maps, but it's hard to argue against the notion that Pro Skater 3 set a high bar for skateboarding games that's scarcely been grazed since.

The sheer weirdness of the concept helped it gain word-of-mouth, and JRPG fans desperate for something new in the midst of that era's Japanese gaming drought latched onto it. What they found was a massive, uniquely structured RPG built on developing relationships- Buffy the Vampire Slayer meets Japanese dating sim. Persona 3 supporters love the darker story; Persona 4 boosters note that it has a repetitive story and no true "definitive edition. It's worth it.

When the average person talks Silent Hill, this is probably the game they're referring to. The entire series is the zag to Resident Evil's zig; whereas Capcom's franchise leaned on a well-armed form of survival, Silent Hill took that power away from the player, leaving them to wander the foggy streets and jump at any errant moan.

What changed between Silent Hill and its sequel was a more introspective nature. While the first game had Harry Mason end up trapped in Silent Hill searching for his daughter, traveling to a hellish reflection of the town, the second has an Otherworld powered by the fears and failures of its main character, James Sunderland.

Silent Hill 2 was about James in a way the first game wasn't about Harry, and it made for a more impactful game. Combined with a strong focus on psychological horror and symbolism, a haunting soundtrack by Akira Yamaoka, and excellent monster designs, Silent Hill 2 was the benchmark that every game in the series has chased ever since, with most falling far short.

On a revisit, the first Burnout is just okay. It was good for its time, but the crash spectacle carried it forward. Burnout 3: Takedown stands as a monument to a different era though, the best of the classic Burnout games. The best crashes, the fastest racing, and a strong focus on crashing above all else. Burnout 3: Takedown is literally one of the fastest, most aggressive racing games ever created.

There's nothing like the white knuckle feel of trying to complete a top time on a Burning Lap, or checking an opponent into a wall during a race. As the name suggests, takedowns were a firm part of this game, required to get the best times and first place in many single-player races. Burnout Revenge is still great, but Takedown was the peak, the moment that Criterion and other studios have been chasing for years, with no sign of catching it in sight. On a recent episode of Axe of the Blood God , I talk briefly about the "lost age" of — electronics: The time before fast and reliable downloads, the time before smartphones, the time before tablets and streaming services.

Nearly all the tech from that era is obsolete, and nothing screams "the aughts! For a brief, shining moment in time, Guitar Hero was everything. It improves over the original Guitar Hero, and it was the last stop before the series' unappealing visual revamp. Oh, Judy Nails. What did they do to you? Before long, Activision would cut open its golden goose and the world would tire of plastic instruments.

So many When Okami came out, there were a lot of jokes about how the adventure resembled The Legend of Zelda: Twilight Princess by more than a little. Yes, Okami doffs its doggy cap to Twilight Princess specifically how Link fights when he's transformed into a wolf , but Okami paints its world with a unique palette. Okami is a tale of old Japanese shinto gods attempting to save the world from a great evil, but claws and fangs aren't enough to get the job done.

You must occasionally help out from behind the fourth wall by using a magic paintbrush to solve puzzles, stun enemies, and clear away environmental obstacles. Like way too many of Clover Studios' PlayStation 2 games, Okami didn't get the recognition it deserved when it first came out. That's since changed, and it's recognized for the masterpiece it is. Okami's game mechanics are familiar fare for Zelda fans, but its dreamlike ink-and-brush graphics has helped the game literally make its mark on the PlayStation 2.

Well, what is there to say about the ninth best RPG of all time? Persona 4's depth and character made a hell of an impression on RPG fans, many of whom climbed on board with the release of Persona 3. Listen to the pod for the whole schpiel, but stick around for a quick and dirty summary of why Persona 4 is on this list—and so many others. It has a killer soundtrack, and a battle system that requires you to think carefully about how to take on tough baddies.

It also has a compelling cast of characters that tries to solve an ever-deepening murder mystery while they struggle with their own literal demons. Not everything in the story has aged well—Yusuke's homophobia is unwelcome—so it's understandably not a game for everyone. Either way, there's no arguing that Persona 4 doles out intense emotions. The "enhanced" version, Persona 4 Golden, recently hit Stream , finally freeing the upgrade from its sinking prison on the PS Vita. There are only a few games I can think of with original soundtracks that have planted not just their lyrics, but the whole sensory experience of playing the game into my brain.

It's a quality that exists separate from its unassailable status as a true original, but one that also helps explain why Katamari endures even in spite of the diminishing returns of its sequels. Katamari Damacy's gameplay, visuals, music, and core themes cohere together better than any katamari-turned-star. Keita Takahashi and his team at Namco made a game that's as much about the pure joy of rolling a ball as it is about humanity's obsession with commodities and the kind of aloof, irresponsible god figure that would not only oversee such a messy existence, but who'd also go on a drunken bender and—oops—ruin the entire night sky.

After its release, Takahashi talked a few times about making Katamari with a "punk rock" sensibility. Like the best punk bands make do with a few power chords, Katamari does more with a pair of analog sticks, a ball, and a goofy cosmic deity than many "big" games manage with complex systems, overstuffed quest logs, and mountains of lore. Shadow of the Colossus was hailed as a towering achievement when it was released in , and not just because of the scale of the monsters that comprised its encounters.

In an era where loud, manic open-world action games like Grand Theft Auto 3 were all the rage, Shadow of the Colossus was a quiet, contemplative, and often lonely experience. It was the perfect antidote for a period too often defined by macho violence and edgelord humor. The Colossi, of course, were the real stars of Shadow of the Colossus, each one presenting a unique challenge that required your brain as much as your reflexes to resolve.

When they went down, the music took on a pained, tragic note, forcing you to sympathize with the majestic creatures that you were slaughtering one by one. Bluepoint Games would release a remastered version some years later , but for all its technical brilliance, it couldn't quite match the original. If you want the purest experience, it's best to play the original PS2 release, frame rate issues and all. Like a number of entries on this list, the developers at Rockstar Games needed a bit of time to get things right.

You could see the magic in Grand Theft Auto 3, which took the anarchic concept of the first two games into 3D for the first time. They expanded with Vice City, which added 80s glitz and glamour to the concept. But San Andreas was the one where Rockstar showed off everything they had learned. CJ was the most realized protagonist in the series up until that point, feeling like more of a real person than Claude does anyone actually remember the name of GTA 3's lead? San Andreas, a fictional spin on Los Angeles, carried most of the hallmarks of the real city.

The grimy streets of San Andreas were also filled out by the upper-class San Fierro based on San Francisco and the rural deserts of Las Venturas based on Las Vegas ; together the three locations gave players a ton of visual flavor and activities to complete.

San Andreas also added far more customization compared to previous games—players spent their time at the gym bulking up or pigging out to make a more rotund CJ—allowing you to truly make him your own and earn the respect of your digital peers. These RPG elements would become a series staple, and most of that started right here. The gameplay has aged a bit, but if Rockstar Games was ever going to do a remake, this is where they should start.

Ico was well ahead of its time when it was first released in late , barely a year into the PlayStation 2's lifespan. It struck a note similar to today's indie games, featuring a minimalist story and a distinct aesthetic.

Like most games of the era, it had combat, but the fighting was mostly there to break up the traversal puzzles that otherwise defined the gameplay. Its most distinct element was bond between Ico and Yorda, which was visualized through the pair holding hands-a feature Peter Molyneux would lift years later for his own Fable series. Why put Ico higher than its more popular successor, Shadow of the Colossus?

It's mostly that Ico is a tighter, more intimate experience than Shadow of the Colossus. Less expansive, true, but the smaller scope works well in this instance. If there's such a thing as a perfect game, it might just be Ico, where concept, execution, and a genuine sense of artistry form an experience that still feels unique today.

It would be years before any other developer came close to matching it. We've been pretty consistent in our stance that Metal Gear Solid 3 is the best PlayStation 2 game ever made , and little has changed. It's a generational masterpiece with some of the best boss battles of all time. It's Kojima at his most focused, but also at his most wildly creative, as demonstrated in the mostly tongue-in-cheek Time Paradox message. It has The End. It Has The Sorrow. It has The Boss. It's just a really, really good action game, and it's made all the better by the Subsistence update, which fixes issues like the camera.

Metal Gear Solid 3 is still probably the apex of Hideo Kojima's career, a period in which the work actually matched his outsized reputation. Metal Gear Solid 4 would prove a disappointing conclusion; Metal Gear Solid 5 would be good, but incomplete , and Death Stranding would be None of them can match the weight of the moment when Naked Snake salutes his mentor, in the process assuming both her title and her legacy.

From time to time, I see fans pine for the return of the series, but whenever I see this scene, I feel okay about Metal Gear Solid staying in the grave. As far as I'm concerned, the work is finished, and it will never get better than Snake's final battle with The Boss. So there you have it, the Top 25 PlayStation 2 games of all time. No doubt you feel like we've missed a few games here and there. We welcome responses from all the stans for Dark Cloud, God of War 2, and the rest in the comments.

Share your favorites, and talk about what the PlayStation 2 meant to you as we celebrate its 20th anniversary! Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Devil May Cry 3: Special Edition. This model has problems running these games: [ citation needed ]. From Wikipedia, the free encyclopedia.

Wikipedia list article. The examples and perspective in this article may not represent a worldwide view of the subject. You may improve this article , discuss the issue on the talk page , or create a new article , as appropriate. April Learn how and when to remove this template message. Archived from the original on Retrieved 11 January Retrieved Retrieved 4 June Physical and digital System software compatibilities PS Minis.

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The fan favorite PlayStation 2 is the best-selling home console ever.

Playstation 2 and 1 games 464
Playstation 2 and 1 games 506
Playstation 2 and 1 games Buffy the Vampire Slayer: Chaos Bleeds. No doubt you feel like we've missed a few games here and there. Harry Potter: Quidditch World Cup. Dragon Quest 8's sprawling map might be a little confined compared to the likes of The Witcher 3 or The Legend of Zelda: Breath of the Wild, but I'll never forget how it amazed me when I first set foot outside of the starting town. Compete in the World Circuit, go head-to-head in the unique Showoff trick versions of nine courses on the World Circuit, or bayfield mn casino kick it in Free Ride.
Fruit poker - amatic industries gmbh Friends: The One with All the Trivia. Judie no Atelier: Gramnad no Renkinjutsushi. Guitar Hero. But his journey did not end there. Fuun Bakumatsuden. Enhanced graphics and physics: Gameplay so lush and detailed, you feel as if you're actually on the course. In this installment of the smash-hit Medal of Honor series, Lt.
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Slot machine games how to play In Resident Evil 4 players are reacquainted with Leon S. Anime Eikaiwa: Totoi. Pachi-Slot Hokuto no Ken. The world, which includes fields, towns and dungeons, allow players to move around seamlessly. Hokkahoka Sentou. International Super Karts. Gran Turismo 4 Throughout the first two generations of Sony consoles, the Gran Turismo series was redefining what a racing game could offer and how appealing the genre could be.
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Simpsons Hit and Run. Need for Speed Most Wanted. Tony Hawk American Wasteland. Guitar Hero Encore Rocks the 80's. Need for Speed Underground 2. WWE Smackdown vs. Raw Gran Turismo 3 A-Spec. Kingdom Hearts. Tekken 4. Jak and Daxter. Guitar Hero World Tour game only.

Ratchet and Clank. Ace Combat 4. Dragon Ball Z Budokai 3. Tekken Tag Tournament. Sly Cooper. Dragon Ball Z Budokai Tenkaichi 2. God of War 2. God of War. True Crimes Streets of LA. Midnight Club 3 Dub Edition Remix. SSX 3. Mortal Kombat Armageddon. Max Payne 2 Fall of Max Payne. Onimusha Warlords. Medal of Honor Frontline. Final Fantasy X Devil May Cry 2. Not only was it the next-generation game console, but you could also watch movies in crisp p on your CRTV with 3 to 5 channel Dolby sound.

You had to buy a PlayStation 2 Network Adaptor and use dial-up or broadband internet to connect to your game which ran on on third-party servers. Eventually, Sony released the PS2 Slim in , which included networking ports on the console. It was also during this era that the rise of rhythm games began to explode, with the likes of Guitar Hero, Rock Band, Dance Dance Revolution, and SingStar becoming popular on the platform.

Not only were people buying the games, but they would spend hundreds of dollars on accessories like microphones, dance pads, guitars, and electronic drum kits. The system was highly criticized early on for its high price tag, Sixaxis controller and poorly developed multi-platform games. The unique Cell architecture was a large hurdle for developers in the beginning, but over time they were able to unlock the full potential of the console. Despite its hardships early on, the PS3 would eventually become one of the highest selling consoles of the seventh generation, selling The PlayStation Network was launched in , for players to connect with friends and jump into multiplayer games online for free.

The trophy system was introduced in July of , adding a key missing feature that their competitors over at Xbox had with Achievements in years prior. Originally, Sony made trophies an optional feature for game developers, however by January , they made them mandatory. Super Stardust HD was the first title to feature trophies thanks to an update.

PlayStation Home was fun while it lasted, allowing players to meet in virtual spaces using their own custom avatar. It was launched as an open beta in December of , and eventually closed down in March of Each user was given a personal studio that users could furnish with free, paid, or won items. Each district were frequently updated by Sony and its partners with content, streaming events, mini-games, and more.

There was also a game launching feature that allowed players to meet up with friends in Home and launch into a game together. The PSVR headset has a 5. There are over games and experiences for PSVR and the library is continuing to grow. In , Sony launched PlayStation Now , a cloud-based streaming subscription service that allowed you to play new games as well as classics from previous console generations.

As of , there are over games available, with over of them available for download. Having the ability to download the games to your hard drive is nice, for those who may not have reliably fast internet to stream. PlayStation Now is expected to continue on into the PS5 generation, although details on how it will function within the PS5 environment have been sparse. It was a mid-generation improvement, boosting the clock-speed of the CPU to 2.

The hype for the PS5 is unparalleled, with every retailer and online store selling out within minutes. In Japan, the PS5 sold , units in just four days.

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TOP PLAYSTATION 2 GAMES ALL TIME

Several mascot-style characters duked it out to see who could be Sony's best answer to Mario and Kirby on the PlayStation. While it's questionable if a victor ever emerged, the furry lombax Ratchet and his trusty robot companion Clank are probably the closest thing to it. Slightly lighter on the platforming and extremely heavier on the guns, Ratchet and Clank fast became one of Sony's long-running franchises. Apart from continuing the series' particular penchant for double-entendre subheadings, Up Your Arsenal was the culmination of the series up to that point.

Simply put, it was gorgeous, fluid, full of weapons, and managed to do everything darn near to perfection. The best possible criticism to levy at Up Your Arsenal is that it's more of the same from its predecessor, but in Ratchet and Clank's case, this wasn't a bad thing. The PS2 needed a coverboy, and they found it in this unlikely pair of gun-toting heroes. Look no further than Rift Apart's prominence in the PlayStation 5's marketing to see the kind of impact they had.

Dragon Quest 8 is one of those pillars, and it thoroughly deserves its praise and recognition. Dragon Quest 8's colorful cast, wonderful graphics, and wide-open world marked a grand return for Dragon Quest after a weak showing with Dragon Quest 7. Dragon Quest 8's sprawling map might be a little confined compared to the likes of The Witcher 3 or The Legend of Zelda: Breath of the Wild, but I'll never forget how it amazed me when I first set foot outside of the starting town.

If I saw a mountain in the distance and wanted to travel to it, I could. And I often did so, instead of sticking strictly to the game's story content. More often than not, brutal random encounters with enemies sent me scuttling back to safety at least I could appreciate getting my ass kicked by Akira Toriyama's imaginative beasts , but the freedom to wander is still part of what makes Dragon Quest 8 one of the best RPGs on the PlayStation 2. The end of the generation saw some phenomenal action games released on the PlayStation 2, the most significant of them being God of War.

Featuring a hero in Kratos who felt like a throwback to the grim dark 90s, and a healthy dash of dark humor, God of War instantly became one of Sony's most popular franchises. It was aided by some truly excellent graphics, which helped to inaugurate the era of cinematic action-adventure games that would dominate the following generation.

The reason we picked God of War and not its sequel is that, frankly, God of War 2's story is kind of terrible. God of War ended perfectly, but the need to make it a franchise stretched it beyond belief. It wasn't until 's God of War revival that it received a truly worthy sequel. As for the original game, its sensibilities are a bit dated these days, but the opening scene in which Kratos hurls himself off a cliff in despair remains striking.

It's truly among the PS2's best action-adventure games. Rez was released simultaneously for the Dreamcast and PS2 when it launched in Japan, but when it came to America a short while later, it was PS2-only. A rail shooter with deceptively simple graphics that Sega didn't even bring to its own fading console stateside, Rez and its optional Trance Vibrator peripheral could've become the punchline to the tragicomic joke that was the Dreamcast.

Instead, critics quickly recognized the genius in its pulsating beats and exquisitely realized cyberspace scenes. Even after the VR release of Rez Infinite, I watched as multiple museum visitors became enveloped by its rhythmic action on a PS2 at an exhibit a few years ago. We also have Rez to thank for a handful of trance-inducing indies and the later works of its creator Tetsuya Mizuguchi as well-we likely wouldn't have greats like Thumper or Tetris Effect if it hadn't found a passionate audience on Sony's platform.

Despite Shin Megami Tensei's prevalence overseas, the series has always seemed to play second fiddle to its popular spin-off, Persona. Shin Megami Tensei 3: Nocturne was the quiet RPG champion of the PS2, the one that spread more by word of mouth than anything else, but it still stands strong today. First and foremost, Nocturne is a Shin Megami Tensei game. That means a few things: demons and a darker setting, for one.

It's also unapologetically difficult, with several encounters serving as massive gatekeepers to progress. For some, this was a breaking point they never returned to. Those who stuck with it and enjoyed the challenge got out what they put in, though. It garnered a quiet but fervent following, and it's not hard to see why it's getting a remaster for the modern age.

Nocturne is not for everyone, but for the folks it does appeal to, it's difficult to forget. The average person would probably put SSX Tricky on this list. It's a fantastic game and it's more memorable thanks to the explosion of color and the inclusion of Run-D. But the truth is SSX 3 is the better game. It's more subdued, but also more robust in its offerings. While the first two games had distinct courses, SSX 3 offers an entire mountain for the player to conquer.

Choosing any one course drops you at a certain section of the mountain, but you could also do a full run: from peak to base in 30 minutes with no loading screens. It was a fantastic bit of tech, combined with those wild SSX tricks and a great soundtrack.

At the time of its release, though, it was certainly celebrated for what it is: a refinement of the already-great skating mechanics that ultimately helped it surpass the first two games in the series. Case in point: most people are probably playing 's remake with the revert, first introduced in Pro Skater 3, enabled by default. Hawk himself couldn't even stomach a remake without it; combined with manuals, the addition of the revert completes Pro Skater's combo system, letting skilled players string together nearly endless series of tricks.

The addition of online multiplayer on the PS2 also extended competition in Pro Skater beyond pass-the-controller couch sessions. The first two games might have better soundtracks or more memorable maps, but it's hard to argue against the notion that Pro Skater 3 set a high bar for skateboarding games that's scarcely been grazed since. The sheer weirdness of the concept helped it gain word-of-mouth, and JRPG fans desperate for something new in the midst of that era's Japanese gaming drought latched onto it.

What they found was a massive, uniquely structured RPG built on developing relationships- Buffy the Vampire Slayer meets Japanese dating sim. Persona 3 supporters love the darker story; Persona 4 boosters note that it has a repetitive story and no true "definitive edition. It's worth it. When the average person talks Silent Hill, this is probably the game they're referring to.

The entire series is the zag to Resident Evil's zig; whereas Capcom's franchise leaned on a well-armed form of survival, Silent Hill took that power away from the player, leaving them to wander the foggy streets and jump at any errant moan. What changed between Silent Hill and its sequel was a more introspective nature.

While the first game had Harry Mason end up trapped in Silent Hill searching for his daughter, traveling to a hellish reflection of the town, the second has an Otherworld powered by the fears and failures of its main character, James Sunderland.

Silent Hill 2 was about James in a way the first game wasn't about Harry, and it made for a more impactful game. Combined with a strong focus on psychological horror and symbolism, a haunting soundtrack by Akira Yamaoka, and excellent monster designs, Silent Hill 2 was the benchmark that every game in the series has chased ever since, with most falling far short.

On a revisit, the first Burnout is just okay. It was good for its time, but the crash spectacle carried it forward. Burnout 3: Takedown stands as a monument to a different era though, the best of the classic Burnout games.

The best crashes, the fastest racing, and a strong focus on crashing above all else. Burnout 3: Takedown is literally one of the fastest, most aggressive racing games ever created. There's nothing like the white knuckle feel of trying to complete a top time on a Burning Lap, or checking an opponent into a wall during a race. As the name suggests, takedowns were a firm part of this game, required to get the best times and first place in many single-player races.

Burnout Revenge is still great, but Takedown was the peak, the moment that Criterion and other studios have been chasing for years, with no sign of catching it in sight. On a recent episode of Axe of the Blood God , I talk briefly about the "lost age" of — electronics: The time before fast and reliable downloads, the time before smartphones, the time before tablets and streaming services. Nearly all the tech from that era is obsolete, and nothing screams "the aughts!

For a brief, shining moment in time, Guitar Hero was everything. It improves over the original Guitar Hero, and it was the last stop before the series' unappealing visual revamp. Oh, Judy Nails. What did they do to you? Before long, Activision would cut open its golden goose and the world would tire of plastic instruments.

So many When Okami came out, there were a lot of jokes about how the adventure resembled The Legend of Zelda: Twilight Princess by more than a little. Yes, Okami doffs its doggy cap to Twilight Princess specifically how Link fights when he's transformed into a wolf , but Okami paints its world with a unique palette. Okami is a tale of old Japanese shinto gods attempting to save the world from a great evil, but claws and fangs aren't enough to get the job done.

You must occasionally help out from behind the fourth wall by using a magic paintbrush to solve puzzles, stun enemies, and clear away environmental obstacles. Like way too many of Clover Studios' PlayStation 2 games, Okami didn't get the recognition it deserved when it first came out. That's since changed, and it's recognized for the masterpiece it is. Okami's game mechanics are familiar fare for Zelda fans, but its dreamlike ink-and-brush graphics has helped the game literally make its mark on the PlayStation 2.

Well, what is there to say about the ninth best RPG of all time? Persona 4's depth and character made a hell of an impression on RPG fans, many of whom climbed on board with the release of Persona 3. Listen to the pod for the whole schpiel, but stick around for a quick and dirty summary of why Persona 4 is on this list—and so many others. It has a killer soundtrack, and a battle system that requires you to think carefully about how to take on tough baddies.

It also has a compelling cast of characters that tries to solve an ever-deepening murder mystery while they struggle with their own literal demons. Not everything in the story has aged well—Yusuke's homophobia is unwelcome—so it's understandably not a game for everyone. Either way, there's no arguing that Persona 4 doles out intense emotions.

The "enhanced" version, Persona 4 Golden, recently hit Stream , finally freeing the upgrade from its sinking prison on the PS Vita. There are only a few games I can think of with original soundtracks that have planted not just their lyrics, but the whole sensory experience of playing the game into my brain. It's a quality that exists separate from its unassailable status as a true original, but one that also helps explain why Katamari endures even in spite of the diminishing returns of its sequels.

Katamari Damacy's gameplay, visuals, music, and core themes cohere together better than any katamari-turned-star. Keita Takahashi and his team at Namco made a game that's as much about the pure joy of rolling a ball as it is about humanity's obsession with commodities and the kind of aloof, irresponsible god figure that would not only oversee such a messy existence, but who'd also go on a drunken bender and—oops—ruin the entire night sky.

After its release, Takahashi talked a few times about making Katamari with a "punk rock" sensibility. Like the best punk bands make do with a few power chords, Katamari does more with a pair of analog sticks, a ball, and a goofy cosmic deity than many "big" games manage with complex systems, overstuffed quest logs, and mountains of lore. Shadow of the Colossus was hailed as a towering achievement when it was released in , and not just because of the scale of the monsters that comprised its encounters.

In an era where loud, manic open-world action games like Grand Theft Auto 3 were all the rage, Shadow of the Colossus was a quiet, contemplative, and often lonely experience. It was the perfect antidote for a period too often defined by macho violence and edgelord humor. The Colossi, of course, were the real stars of Shadow of the Colossus, each one presenting a unique challenge that required your brain as much as your reflexes to resolve.

When they went down, the music took on a pained, tragic note, forcing you to sympathize with the majestic creatures that you were slaughtering one by one. Bluepoint Games would release a remastered version some years later , but for all its technical brilliance, it couldn't quite match the original. If you want the purest experience, it's best to play the original PS2 release, frame rate issues and all. Like a number of entries on this list, the developers at Rockstar Games needed a bit of time to get things right.

You could see the magic in Grand Theft Auto 3, which took the anarchic concept of the first two games into 3D for the first time. They expanded with Vice City, which added 80s glitz and glamour to the concept. But San Andreas was the one where Rockstar showed off everything they had learned.

CJ was the most realized protagonist in the series up until that point, feeling like more of a real person than Claude does anyone actually remember the name of GTA 3's lead? San Andreas, a fictional spin on Los Angeles, carried most of the hallmarks of the real city. The grimy streets of San Andreas were also filled out by the upper-class San Fierro based on San Francisco and the rural deserts of Las Venturas based on Las Vegas ; together the three locations gave players a ton of visual flavor and activities to complete.

San Andreas also added far more customization compared to previous games—players spent their time at the gym bulking up or pigging out to make a more rotund CJ—allowing you to truly make him your own and earn the respect of your digital peers. These RPG elements would become a series staple, and most of that started right here.

The gameplay has aged a bit, but if Rockstar Games was ever going to do a remake, this is where they should start. Ico was well ahead of its time when it was first released in late , barely a year into the PlayStation 2's lifespan. More reminiscent of a high-budget film than a video game, Metal Gear Solid 2 was revolutionary and advanced video games tremendously by showing that the storyline could have as large of an impact as the gameplay itself. The game feels more realistic than the PlayStation 1 title and takes advantage of the superior hardware by adding new moves and a first-person shooting mode that players could easily switch to.

The AI in the game is also significantly improved from the original game, making the gameplay more interesting as well as realistic. Metal Gear Solid 2 gracefully cements itself as one of the best games ever made and one of the best titles released on the PlayStation 2. Despite quickly beginning to escape its survival-horror roots, Resident Evil 4 is the best Resident Evil title in the series.

As a preview for how strong the PlayStation 2 lineup is, Resident Evil 4 is barely able to crack the list of best PS2 games despite its overall excellence and quality. This gives aj pretty good idea of how many amazing games had to be omitted in order to narrow down the search for the greatest PS2 game.

Resident Evil 4 was originally a GameCube exclusive, but was ported to PS2 less than a year later and arrived with extra content including a brand new added campaign. The game has been remastered several times on various platforms and devices, but if any gamer somehow missed this masterpiece that situation needs to be corrected immediately and can occur on any platform.

Throughout the first two generations of Sony consoles, the Gran Turismo series was redefining what a racing game could offer and how appealing the genre could be. With better physics, a larger roster of available vehicles and an endless amount of modifications, Gran Turismo 4 remains far more playable than any of its three predecessors and serves as a reminder to when Gran Turismo was the undisputed racing king.

The odd thing was that unlike their previous 2. Missing the first two titles in the series would be a shame though, as the series is best experienced as one. The third title in the series, subtitled Up Your Arsenal , is excellent as well. All three titles deserve to be played, and although they are all similar, Going Commando is the best by a very small margin. Long before the series became so exhausting in its excessive gore and overbearing, homicidal protagonist that it needed a full reboot to get back on track, God of War was one of the most visually-impressive, cinematic franchises in gaming.

While that first game was incredible and very easily could have made this list, we prefer the sequel, which made improvements in pretty much every area. Even though it ends on a cliffhanger, God of War II remains a must-play experience for action-adventure fans to this day and was a perfect swan song for the PS2 as it quietly took a backseat to the then newly-released PlayStation 3. Final Fantasy X is outrageously good, featuring one of the deepest and longest storylines in video game history.

The game is the first in the series to feature voice acting and also the first to spawn a direct sequel, called Final Fantasy X While X-2 is hit-or-miss and may take too long to become engrossing, Final Fantasy X is one of the best RPGs ever created and one of the best games featured in an impressive PlayStation 2 library. Both games were remastered in HD for the PlayStation 3 in the form of a collection, while Shadow received an even better PS4 remaster in early but Shadow of the Colossus remains an impressive technical feat on the PlayStation 2.

Shadow of the Colossus succeeds in creating one of the most immersive worlds in video game history, as well as an emotional story that truly delivers in the final act. This is simply one of the greatest games to ever hit any PlayStation console and is a true all-timer in every sense of the term. Spider-Man: The Heist Review.

The origin story of the series, Metal Gear Solid 3 is a spectacular adventure that moves video games into a cinematic space that had never been attained before. Taking place during the Cold War, Metal Gear Solid 3 is a beautifully-crafted prequel that takes place 30 years prior to the events of the original Metal Gear Solid.

There have been numerous entries in the franchise that compete for the title of greatest Metal Gear Solid game. Each game in the series offers fantastic, revolutionary gameplay and a breathtaking cinematic feel, but Metal Gear Solid 3 is the finest example in the franchise.

Metal Gear Solid 3 edges out the others and represents the greatest Metal Gear Solid game, and consequently is one of the best games on the PS2. Grand Theft Auto 3 was one of, if not the most influential game of all time, showing what an open-world game could offer.

Grand Theft Auto: Vice City improved on the formula of its predecessor and became the most beloved game of its time. San Andreas remains arguably the best title in the franchise, a spectacular feat considering the superior hardware its sequels are running on. Instead of artificially inflating the map with open space that is boring to drive through, San Andreas actually has a massive world with an endless list of things to do.

San Andreas embraces its plot and presentation by offering an enormous cast of talented celebrity voice actors. Rockstar Games. Square Enix Square Enix. Guitar Hero II Released at a time just before the plastic instruments craze went into full swing with the release of games like Rock Band , Guitar Hero II built upon the foundation of its surprise hit predecessor to become one of the greatest music rhythm games ever made. Harmonix Oh and can we talk about that soundtrack?! Sony