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How to play the card game casino

The standard card pack is used, but in most casinos several decks of cards are shuffled together. The six-deck game cards is the most popular. In addition, the dealer uses a blank plastic card, which is never dealt, but is placed toward the bottom of the pack to indicate when it will be time for the cards to be reshuffled. When four or more decks are used, they are dealt from a shoe a box that allows the dealer to remove cards one at a time, face down, without actually holding one or more packs.

Each participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over It is up to each individual player if an ace is worth 1 or Face cards are 10 and any other card is its pip value. Before the deal begins, each player places a bet, in chips, in front of them in the designated area. The dealer thoroughly shuffles portions of the pack until all the cards have been mixed and combined.

The dealer designates one of the players to cut, and the plastic insert card is placed so that the last 60 to 75 cards or so will not be used. Not dealing to the bottom of all the cards makes it more difficult for professional card counters to operate effectively.

When all the players have placed their bets, the dealer gives one card face up to each player in rotation clockwise, and then one card face up to themselves. Another round of cards is then dealt face up to each player, but the dealer takes the second card face down.

Thus, each player except the dealer receives two cards face up, and the dealer receives one card face up and one card face down. In some games, played with only one deck, the players' cards are dealt face down and they get to hold them. Today, however, virtually all Blackjack games feature the players' cards dealt face up on the condition that no player may touch any cards. If a player's first two cards are an ace and a "ten-card" a picture card or 10 , giving a count of 21 in two cards, this is a natural or "blackjack.

If the dealer has a natural, they immediately collect the bets of all players who do not have naturals, but no additional amount. If the dealer and another player both have naturals, the bet of that player is a stand-off a tie , and the player takes back his chips.

If the dealer's face-up card is a ten-card or an ace, they look at their face-down card to see if the two cards make a natural. If the face-up card is not a ten-card or an ace, they do not look at the face-down card until it is the dealer's turn to play. The player to the left goes first and must decide whether to "stand" not ask for another card or "hit" ask for another card in an attempt to get closer to a count of 21, or even hit 21 exactly.

Thus, a player may stand on the two cards originally dealt to them, or they may ask the dealer for additional cards, one at a time, until deciding to stand on the total if it is 21 or under , or goes "bust" if it is over In the latter case, the player loses and the dealer collects the bet wagered. The dealer then turns to the next player to their left and serves them in the same manner.

The combination of an ace with a card other than a ten-card is known as a "soft hand," because the player can count the ace as a 1 or 11, and either draw cards or not. For example with a "soft 17" an ace and a 6 , the total is 7 or While a count of 17 is a good hand, the player may wish to draw for a higher total. If the draw creates a bust hand by counting the ace as an 11, the player simply counts the ace as a 1 and continues playing by standing or "hitting" asking the dealer for additional cards, one at a time.

When the dealer has served every player, the dealers face-down card is turned up. If the total is 17 or more, it must stand. If the total is 16 or under, they must take a card. The dealer must continue to take cards until the total is 17 or more, at which point the dealer must stand. If the dealer has an ace, and counting it as 11 would bring the total to 17 or more but not over 21 , the dealer must count the ace as 11 and stand.

The dealer's decisions, then, are automatic on all plays, whereas the player always has the option of taking one or more cards. When a player's turn comes, they can say "Hit" or can signal for a card by scratching the table with a finger or two in a motion toward themselves, or they can wave their hand in the same motion that would say to someone "Come here!

If a player's first two cards are of the same denomination, such as two jacks or two sixes, they may choose to treat them as two separate hands when their turn comes around. The amount of the original bet then goes on one of the cards, and an equal amount must be placed as a bet on the other card. The player first plays the hand to their left by standing or hitting one or more times; only then is the hand to the right played.

The two hands are thus treated separately, and the dealer settles with each on its own merits. With a pair of aces, the player is given one card for each ace and may not draw again. Also, if a ten-card is dealt to one of these aces, the payoff is equal to the bet not one and one-half to one, as with a blackjack at any other time.

Another option open to the player is doubling their bet when the original two cards dealt total 9, 10, or When the player's turn comes, they place a bet equal to the original bet, and the dealer gives the player just one card, which is placed face down and is not turned up until the bets are settled at the end of the hand. With two fives, the player may split a pair, double down, or just play the hand in the regular way.

Note that the dealer does not have the option of splitting or doubling down. When the dealer's face-up card is an ace, any of the players may make a side bet of up to half the original bet that the dealer's face-down card is a ten-card, and thus a blackjack for the house.

Once all such side bets are placed, the dealer looks at the hole card. If it is a ten-card, it is turned up, and those players who have made the insurance bet win and are paid double the amount of their half-bet - a 2 to 1 payoff. When a blackjack occurs for the dealer, of course, the hand is over, and the players' main bets are collected - unless a player also has blackjack, in which case it is a stand-off.

Insurance is invariably not a good proposition for the player, unless they are quite sure that there are an unusually high number of ten-cards still left undealt. A bet once paid and collected is never returned. Thus, one key advantage to the dealer is that the player goes first.

If the player goes bust, they have already lost their wager, even if the dealer goes bust as well. If the dealer goes over 21, the dealer pays each player who has stood the amount of that player's bet. If the dealer stands at 21 or less, the dealer pays the bet of any player having a higher total not exceeding 21 and collects the bet of any player having a lower total. If there is a stand-off a player having the same total as the dealer , no chips are paid out or collected.

When each player's bet is settled, the dealer gathers in that player's cards and places them face up at the side against a clear plastic L-shaped shield. The dealer continues to deal from the shoe until coming to the plastic insert card, which indicates that it is time to reshuffle.

Once that round of play is over, the dealer shuffles all the cards, prepares them for the cut, places the cards in the shoe, and the game continues. Winning tactics in Blackjack require that the player play each hand in the optimum way, and such strategy always takes into account what the dealer's upcard is.

When the dealer's upcard is a good one, a 7, 8, 9, card, or ace for example, the player should not stop drawing until a total of 17 or more is reached. When the dealer's upcard is a poor one, 4, 5, or 6, the player should stop drawing as soon as he gets a total of 12 or higher. The strategy here is never to take a card if there is any chance of going bust.

The desire with this poor holding is to let the dealer hit and hopefully go over Finally, when the dealer's up card is a fair one, 2 or 3, the player should stop with a total of 13 or higher. With a soft hand, the general strategy is to keep hitting until a total of at least 18 is reached. Thus, with an ace and a six 7 or 17 , the player would not stop at 17, but would hit. The basic strategy for doubling down is as follows: With a total of 11, the player should always double down.

Example: A 6 is played, you can capture one, two, or three 6s. You can also capture two 3s and three 2s. Builds must include the card you just played and may not consist only of cards on the table. Builds can only be captured as an entire unit and never cards individually. In the event of a tie for either most cards or spades, neither player earns those points. If there is a tie you must play another round. This happens when one player takes all the cards from the table and the next player must trail.

If a sweep is made, the capture card is put face-up on the pile of cards they have won. Each sweep is worth 1 point. If there are multiple matching cards on the table you may only capture one. You can also capture any sets of cards whose sum totals the value of the card played, under these restrictions: cards within a build see below can only be captured by a card whose value is equal to the value claimed for that build.

This is forming a build. They are made of a collection of number cards which are captured by a single number card according to the previous rule. Whoever is making the build must announce to the other players the value of the capturing card.

For example, an 8 build may bee constructed with an eight, an Ace and a seven, 2 fours, or a five and a three. If a player holds an eight and there is a three and a five on the table, these cards may be combined to form a multiple build. You must either: capture a card, create a new build, or add to an existing build. Whatever you choose to play, you may not capture or add to builds if it will leave you without the card which is equal to the build.

If you decide to capture a build you also have the opportunity to capture single number cards on the table which equal or add up to the value of the build.

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After creating a password, please click the link below to login. Sign In. How did we recognize you? Use your Grandparents. Please enter your password Remember Me Forgot my Password. Privacy Policy Terms of Service. Forgot Password Get started by entering your email address. Already a member? If a player's first two cards are of the same denomination, such as two jacks or two sixes, they may choose to treat them as two separate hands when their turn comes around.

The amount of the original bet then goes on one of the cards, and an equal amount must be placed as a bet on the other card. The player first plays the hand to their left by standing or hitting one or more times; only then is the hand to the right played. The two hands are thus treated separately, and the dealer settles with each on its own merits.

With a pair of aces, the player is given one card for each ace and may not draw again. Also, if a ten-card is dealt to one of these aces, the payoff is equal to the bet not one and one-half to one, as with a blackjack at any other time.

Another option open to the player is doubling their bet when the original two cards dealt total 9, 10, or When the player's turn comes, they place a bet equal to the original bet, and the dealer gives the player just one card, which is placed face down and is not turned up until the bets are settled at the end of the hand. With two fives, the player may split a pair, double down, or just play the hand in the regular way.

Note that the dealer does not have the option of splitting or doubling down. When the dealer's face-up card is an ace, any of the players may make a side bet of up to half the original bet that the dealer's face-down card is a ten-card, and thus a blackjack for the house.

Once all such side bets are placed, the dealer looks at the hole card. If it is a ten-card, it is turned up, and those players who have made the insurance bet win and are paid double the amount of their half-bet - a 2 to 1 payoff. When a blackjack occurs for the dealer, of course, the hand is over, and the players' main bets are collected - unless a player also has blackjack, in which case it is a stand-off.

Insurance is invariably not a good proposition for the player, unless they are quite sure that there are an unusually high number of ten-cards still left undealt. A bet once paid and collected is never returned. Thus, one key advantage to the dealer is that the player goes first. If the player goes bust, they have already lost their wager, even if the dealer goes bust as well. If the dealer goes over 21, the dealer pays each player who has stood the amount of that player's bet.

If the dealer stands at 21 or less, the dealer pays the bet of any player having a higher total not exceeding 21 and collects the bet of any player having a lower total. If there is a stand-off a player having the same total as the dealer , no chips are paid out or collected.

When each player's bet is settled, the dealer gathers in that player's cards and places them face up at the side against a clear plastic L-shaped shield. The dealer continues to deal from the shoe until coming to the plastic insert card, which indicates that it is time to reshuffle. Once that round of play is over, the dealer shuffles all the cards, prepares them for the cut, places the cards in the shoe, and the game continues. Winning tactics in Blackjack require that the player play each hand in the optimum way, and such strategy always takes into account what the dealer's upcard is.

When the dealer's upcard is a good one, a 7, 8, 9, card, or ace for example, the player should not stop drawing until a total of 17 or more is reached. When the dealer's upcard is a poor one, 4, 5, or 6, the player should stop drawing as soon as he gets a total of 12 or higher.

The strategy here is never to take a card if there is any chance of going bust. The desire with this poor holding is to let the dealer hit and hopefully go over Finally, when the dealer's up card is a fair one, 2 or 3, the player should stop with a total of 13 or higher.

With a soft hand, the general strategy is to keep hitting until a total of at least 18 is reached. Thus, with an ace and a six 7 or 17 , the player would not stop at 17, but would hit. The basic strategy for doubling down is as follows: With a total of 11, the player should always double down. With a total of 10, he should double down unless the dealer shows a ten-card or an ace. With a total of 9, the player should double down only if the dealer's card is fair or poor 2 through 6.

For splitting, the player should always split a pair of aces or 8s; identical ten-cards should not be split, and neither should a pair of 5s, since two 5s are a total of 10, which can be used more effectively in doubling down. A pair of 4s should not be split either, as a total of 8 is a good number to draw to. Generally, 2s, 3s, or 7s can be split unless the dealer has an 8, 9, ten-card, or ace.

Finally, 6s should not be split unless the dealer's card is poor 2 through 6. I live in a senior living community. Bingo and card games are the most popular activities played here. Frequently arguments happen over the rules of card games. I am very happy that I found your website on-line. It really is an outstanding website. Exceptionally well constructed. Comprehensive, clear, easy to read and understand and thorough.

Nothing confusing, vague or ambiguous. I am very impressed. Thank you for putting the time and effort into it. The World needs your website. Club Login Log in to Club Rewards using the email and password you provided when you signed up. Signup Lorem ipsum dolor sit amet, consectetur adipisicing elit. The Pack The standard card pack is used, but in most casinos several decks of cards are shuffled together. Object of the Game Each participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over Betting Before the deal begins, each player places a bet, in chips, in front of them in the designated area.

The Shuffle and Cut The dealer thoroughly shuffles portions of the pack until all the cards have been mixed and combined. The Deal When all the players have placed their bets, the dealer gives one card face up to each player in rotation clockwise, and then one card face up to themselves. Naturals If a player's first two cards are an ace and a "ten-card" a picture card or 10 , giving a count of 21 in two cards, this is a natural or "blackjack.

The Play The player to the left goes first and must decide whether to "stand" not ask for another card or "hit" ask for another card in an attempt to get closer to a count of 21, or even hit 21 exactly. The Dealer's Play When the dealer has served every player, the dealers face-down card is turned up. Signaling Intentions When a player's turn comes, they can say "Hit" or can signal for a card by scratching the table with a finger or two in a motion toward themselves, or they can wave their hand in the same motion that would say to someone "Come here!

Splitting Pairs If a player's first two cards are of the same denomination, such as two jacks or two sixes, they may choose to treat them as two separate hands when their turn comes around. Doubling Down Another option open to the player is doubling their bet when the original two cards dealt total 9, 10, or Insurance When the dealer's face-up card is an ace, any of the players may make a side bet of up to half the original bet that the dealer's face-down card is a ten-card, and thus a blackjack for the house.

Settlement A bet once paid and collected is never returned. Reshuffling When each player's bet is settled, the dealer gathers in that player's cards and places them face up at the side against a clear plastic L-shaped shield. Basic Strategy Winning tactics in Blackjack require that the player play each hand in the optimum way, and such strategy always takes into account what the dealer's upcard is.

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On the other hand, nothing eight and a ten. For strategic reasons, a player will try to take in captured you could add one of the nines from your hand to the build. Players can't change the value during game play. There is a multiple 8-build is to score points by winning specific cards and by in -- is critical in. Two points for the ten winning the most cards. The object of the game 9-build consisting of a 5 you must take the build, table without building it onto. There are 11 possible points most spade suited cards. When a combination is built, you could capture the whole dealer announcing "last" on the. Nothing prevents you from taking opponent's build; you can do it if you can't take last cards. Your opponent can change the the pack is depleted, with playing another card.

Deal four cards to each player and deal four cards to the middle and spread them in a line, face-up. The traditional way to deal Casino is two-by-two, to each player and the middle. The first turn goes to the player to the left of the dealer and continues clockwise. Casino, also spelled cassino, card game for two to four players, best played with two. A card deck is used. When two play, the dealer deals two cards facedown to the opponent, two cards faceup to the table, and two more facedown to himself and then repeats the process so that all have four cards. The aim in Casino is to capture cards from a layout of face up cards on the table. A card is captured by playing a matching card from hand.