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We have defined Adjusted EBITDA as net income excluding interest, taxes on income, depreciation, gains or losses from sales of property, stock based compensation expense, straight-line rent adjustments, the amortization of land rights, losses on debt extinguishment, retirement costs, and goodwill and loan impairment charges. These non-GAAP financial measures: i do not represent cash flow from operations as defined by GAAP; ii should not be considered as an alternative to net income as a measure of operating performance or to cash flows from operating, investing and financing activities; and iii are not alternatives to cash flow as a measure of liquidity.

In addition, these measures should not be viewed as an indication of our ability to fund all of our cash needs, including to make cash distributions to our shareholders, to fund capital improvements, or to make interest payments on our indebtedness. Our presentation of these measures does not replace the presentation of our financial results in accordance with GAAP. GLPI is engaged in the business of acquiring, financing, and owning real estate property to be leased to gaming operators in triple-net lease arrangements, pursuant to which the tenant is responsible for all facility maintenance, insurance required in connection with the leased properties and the business conducted on the leased properties, taxes levied on or with respect to the leased properties and all utilities and other services necessary or appropriate for the leased properties and the business conducted on the leased properties.

GLPI undertakes no obligation to publicly update or revise any forward-looking statements contained or incorporated by reference herein, whether as a result of new information, future events or otherwise, except as required by law. In light of these risks, uncertainties and assumptions, the forward-looking events discussed in this press release may not occur as presented or at all.

Subscribe via RSS. Subscribe via ATOM. Register Sign In. Email Print Friendly Share. Gaming and Leisure Properties, Inc. Formats available: Original Medium Small. GlobeNewswire is one of the world's largest newswire distribution networks, specializing in the delivery of corporate press releases financial disclosures and multimedia content to the media, investment community, individual investors and the general public.

Total Revenue. Rental income. Income from operations before income taxes. Three Months Ended March 31,. Real estate. Casino Queen Lease. Building base rent. Real estate general and administrative expenses. Total reported general and administrative expenses 1. Net income. Amortization of debt issuance costs, bond premiums and original issuance discounts. Weighted average number of common shares outstanding. Cash net operating income 4.

March 31, December 31, Real estate investments, net. Property and equipment, used in operations, net. Long-term debt, net of unamortized debt issuance costs, bond premiums and original issuance discounts. As of March 31, Years to Maturity. Less: unamortized debt issuance costs, bond premiums and original issuance discounts. Total long-term debt, net of unamortized debt issuance costs, bond premiums and original issuance discounts.

Rating Agency. Date Acquired. Amended Pinnacle Master Lease 12 Properties. Master Leases. Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy. See our Privacy Policy and User Agreement for details. Published on Jan 11, Own an online casino by joining the WinningStreak Ltd. SlideShare Explore Search You.

Submit Search. Home Explore. Successfully reported this slideshow. We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime. Upcoming SlideShare. Like this document? Why not share! Embed Size px. Start on. Show related SlideShares at end. WordPress Shortcode. Full Name Comment goes here. Are you sure you want to Yes No. Joy Sil. No Downloads. Views Total views. Actions Shares. No notes for slide. Create a fully customized online casino with more than games Turnkey Casino White Paper Release: 1.

Table of Contents Introduction Introduction White-label casinos and turnkey casinos in the following summarized as WLC have proven to be a cost efficient and effective alternative to the setup of conventional online casinos. Companies with a strong focus to casino marketing can easily monetize targeted traffic without stepping into time and cost-intensive casino setup and maintenance procedures.

We at WinningStreak Ltd. With WinningStreak you are dealing with one competent partner who has all resources, flexibility and skills to support your casino project in the best possible manner. This in the turnkey and white-label casino world rare approach lets you enjoy a high level of quality, reliability, and brand consistency of your new casino and allows us to offer attractive deals for our fully managed solutions.

This document will take you on a quick tour through some essential elements of our gaming platform which may help you to evaluate our product lines for finding the best fitting solution for your business requirements in the gambling industry. Next to an effective marketing strategy the scope and quality of provided services are decisive for making a new online casino profitable.

Casino Platform Games Games are the life-blood of an online casino. WinningStreak is offering more than proprietary Flash based casino games. These high quality games are covering e. There is no download required - everything is browser-based. Click here to play our games. The customizable game selection and custom-defined game categories allow the creation of a custom specific casino game portfolio.

Turnkey Casino White Paper 4 5. Slot Machine Features Next to the great number of popular table and card games WinningStreak is offering an outstanding variety of direct play casino slots. The slots portfolio is offering a broad range from visually complex and feature rich slots to fast to play no-nonsense machines.

Casino Slots The Casino Slots category is following the goal to provide an authentic casino feeling with classy, fast playable machines. Turnkey Casino White Paper 5 6. Mini Games are embedded, skill based bonus games which provide slot machine players the opportunity to add extra credits to their winnings. The challenging Mini Games are always related to the game theme and create that way a strong game branding and increase the player loyalty with a specific slot machine.

The betting options can be scaled up to 56 winlines what ensures that nearly every spin is matching a winning combination. This high-end slots category comes with nicely animated 3D objects and advanced Mini Games which are offering an interesting twist to win extra credits on a regular basis.. Gaming Interface The gaming interface hosts the games. The gaming interface and the games are multi- lingual.

The support of additional languages is easy to implement. The most prominent part of the gaming interface is the game menu. The game menu is generated in real-time on basis of the casino back-end data the XML game data stream and is fully customizable via a custom CSS file for blending perfectly into the website design of a Turnkey Casino.

Sign-up, login, banking activities, and account access can be managed directly in the game pop-up window without visiting first the casino website. That is a major advantage for creating gaming traffic directly into cash. Real-time Promotions Promotion emails are an established method to increase player loyalty. But the efficiency of customer emails is questionable. Next to the overlay of promotion splash-screens during game start allows the unique messaging area of the gaming interface a player-specific real- time communication with players which is triggered by a specialized messaging server and reacts to any predefined event with a case- and context-specific promotion offer.

Cookie Free Gaming Storing cookies for session management has become an increasingly difficult issue since more and more privacy protection features disallow to store cookies on a client machine. Several modern browsers offer easy to use settings to prevent the usage of cookies. During November we will launch a new gaming engine which doesnt require longer the usage of cookies for the management of user sessions and other important functions of the casino platform.

Turnkey Casino White Paper 7 8. Beside the branding e. Since game customization is usually a time- consuming undertaking we at WinningStreak are offering our Turnkey Casino customers to choose in the game customization back-end from several game design presets and different color schemes what makes it easy to establish a different "look" of your casino.

The table color was set here to a dark green. The table logo is always "hardwired" to your gaming platform and cant be changed on the fly in the game customization back-end. The "semi-classic" look represents a more contemporary appearance of the game table and of the surrounding objects e. The table color is set to anthrazit. Turnkey Casino White Paper 8 9. The "modern" look represents a modern appearance of the game table and of the surrounding objects.

The table color is set to an aubergine variant. The "extreme" look represents a futuristic appearance of the game table and of the surrounding objects e. The table color is set to a dark blue. Next to the style selection the customization back-end is offering out of the box color scheme settings which define the appearance of the game tables felt color : The game customization back-end allows to change the color scheme for the table surface. In combination with the table style settings many different casino "looks" can be tested, applied and reviewed.

The by Turnkey Casino customers provided casino logo this should be a vector graphic file like AI or SVG will be "hardwired" to the casino games and to the back-sides of the game cards. The casino logo will be displayed on the table of all table games and in a simplified form on the back of cards. Slot machines dont get customized with a casino logo. This is an example of the simplified form of the casino logo which is used on the back on cards.

Turnkey Casino White Paper 9 Casino Management Back-end The casino management back-end provides essential features for the management of the casino. Next to statistics and financial features allows the back-end the creation of a customized casino game portfolio. The screen-shot displays some essential functions of the casino management back-end.

Banner Management Marketing banners which are used in the affiliate software need to be uploaded and managed in the casino back-end. The software supports. In the casino back-end banners can be filtered by banner size and game. Revenue Statistics The casino back-end provides statistics for the deposits, revenues and payouts.

Turnkey Casino White Paper 10 Game Configuration Each game can be configured individually with marketing images and marketing and help texts: For not running into SEO problems all games can be customized next to the design also regarding marketing images and marketing and help texts.

This casino back-end feature avoids content duplication and allows to give each casino its individual "touch". The game texts can be created also multi-lingual, what allows a straight-forward localization of the games for a broad range of targeted markets. Globally seen there can be found only a few professional casino game providers.

These few providers are serving several hundred casinos with widely identical games. Online casinos are then sharing these games in nearly identical form what can cause content duplication problems in search engines. Beside the design customization the WinningStreak casino back-end allows additionally the customization of marketing images, marketing texts and help texts. That way WLC customers wont experience problems in the search engines ranking caused by content duplication from with other casinos shared games.

Once the game configuration is completed the back-end provides a real-time XML stream with all required game data to create widely automatic elements like game pages, landing pages, game collections and much more. Custom Game Selection The casino back-end allows WLC customers to define their own game selection, game descriptions for avoiding content duplication , game imagery, the preferred game order, and to create and apply game categories and grouping information e.

Based on these game settings a XML data stream is created which controls the game availability and game order in all parts of the casino platform e. If there are new games issued you just select which game you want to add to your game portfolio and drag it from the "All games" pool on the right side into your casino container see on the left side the game pool of "White Label Casino". Turnkey Casino White Paper 11 Affiliate Payments In the casino back-end affiliate payments can get checked and approved automatically or individually on a per affiliate basis.

Green entries specify commissions invoices which have been already paid: As payable marked entries can be exported as a CSV batch for simplifying the money transaction process. The commission of affiliates revenue share and the revenue share model are managed in the affiliate software. Affiliate Back-end The affiliate back-end allows affiliates to create affiliate accounts, to review their stats and select marketing material for their casino promotion.

The affiliate manager can define affiliate commissions and display affiliate statistics for analyzing the success of marketing activities. Game Links Next to artistic banners the affiliate back-end creates custom-sized game images with links to the game: Based on the marketing image which is ideally created in full-size dimensions any reduced game image size can be created in the back- end.

That way the affiliate software allows affiliates to create custom game galleries where each image links directly to the game. Turnkey Casino White Paper 12 Banner Selection Registered and logged-in affiliates have access to the banner farm from where they can grab the Javascript or HTML banner codes for displaying game banners on their websites.

The special technology of the gaming interface allows direct linking to to the game-play. Not registered players have then in the game pop-up window the opportunity to create a player account without the necessity to visit first the casino website. That allows casino affiliates to create attractive game banner bundles without having the concern being forced to route their website visitor traffic away from their websites. More specific reports can be created by using user-defined date entries.

WinningStreak is currently re-developing the affiliate statistics structure. More information will follow soon in the next document update. Commission Contracts One highlight of the affiliate software is the affiliate contract management. Deals with affiliates can be defined in a way that every month a different commissions is calculated and paid to affiliates.

The assignment of created contracts takes place automatically so that once the affiliate manager has created the commission models for the future no further work is required. That allows e. Auto Listing Feature Affiliates prefer to keep as much control as possible over the by them generated traffic.

Affiliates welcome the WinningStreak platform since it improves the traffic conversion with an in-game player sign-up feature. That means, fun players must not leave the game pop-up window for setting up a player account or depositing money. Even the player account management can take place in the game pop-up.

This is a feature which is very attractive for casino affiliates who dislike to send traffic to a casino website. Affiliates can create direct game links without forcing visitors to leave the affiliate website. Affiliates can even create small embedded casinos by combining images and game links where most commercially required action can take place in the game pop-up.

The Auto Listing feature allows now affiliates to group game links and related game images to game bundles e. Each selection of games can be saved with the Auto Listing feature as a game bundle which can be added with only one link easily to a website, landing page or can be embedded into an HTML email. Turnkey Casino White Paper 13 The requirements of the gaming license disallow an external hosting of websites or other essential elements of the platform. The hosting services for WLC customers are usually provided on a no-charge basis.

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Game output devices, such as motors, solenoids, or other actuators can provide forces on the game apparatus or on controls handled by the player to provide tactile feedback in the form of vibration, jolts, and the like. One or more of the game output devices can also be used to display information related to specific prizes that can be won by the player when using the game unit 10 , as described below. Game output devices 18 can also include a coin return slot for returning coins or tokens or providing other cash prizes after a game is played.

Game processor 12 preferably commands such feedback to the player by sending out control signals to the various output devices in game unit 10 when appropriate. A preferred output device is a display screen In a typical game process of game unit 10 , a series of game states occur until a game conclusion is reached. The player can influence game states with game commands, but game states will often also change without any user input, such as when a time limit expires.

The game conclusion can be triggered by a particular game state or other condition. For example, the player's performance in the game can be determined by checking if the player achieved a predetermined goal or task during the game. Universal ticket dispenser 20 can be included in game unit 10 used to dispense universal tickets or other universal vouchers to a player. The universal vouchers are used to redeem prizes available in the gaming environment. For example, tickets can be dispensed from ticket dispensing mechanisms, which is well-known to those skilled in the art.

For example, in a standard redemption game arcade, players of games in the arcade receive all the same type of universal tickets from the various games at that arcade. The operator of the arcade provides a separate prize display booth or prize vending machine, which accepts the universal tickets as currency in exchange for one or more prizes. In some embodiments, each of the tickets dispensed by dispenser 20 is equal to one prize credit accumulated by the player during a game.

Some gaming environments provide universal tickets which may be exchanged for prizes only at one or more limited locations. For example, a promotional coupon can be dispensed as a specific prize ticket see below , which offers a player a free pitcher of beer if the player returns and redeems the coupon within one week or whatever free item the operator desires.

In arcade-type gaming environments, each prize typically has a cost or value associated with it, specified as an amount of universal redemption tickets or prize credits. The more valuable the prize, the greater number of tickets is typically required to redeem that prize. For example, a small toy car prize might have a requirement of 20 tickets, while a large stuffed animal prize might require 1, tickets for exchange.

Since a player can view the prizes and their associated costs in universal tickets, the player can play various games in the arcade until the desired number of universal tickets have been accumulated. Other types of objects or items can also be dispensed and used as universal vouchers, such as plastic or cardboard chips, tokens, and the like, or even coins or other currency.

The amount of universal tickets dispensed to the player is typically based upon a game score or other result of a game process. In addition, special or progressive goals may be achieved by the player to win an additional or specified number of universal tickets. Actual physical universal tickets may never be dispensed to a player if the player uses his or her ticket winnings to directly purchase a prize within the redemption system.

The selection of prizes in the present invention is described in greater detail with respect to FIGS. The game processor 12 can issue commands to start the dispensing of tickets, dispense a particular number of tickets, and stop dispensing tickets. The tickets are stored in a storage area, such as a receptacle behind a front panel of the game unit 10 , as is well known to those skilled in the art.

In other embodiments, no universal dispenser 22 is included in game unit 10 , and prizes are redeemed solely by the use of specific prize tickets described below or other means. Specific prize ticket dispenser 22 is optionally included in game unit 10 to dispense special tickets, coupons, or other vouchers for specific prizes to the player of the game unit. Specific prize tickets are to be distinguished from the universal tickets described above. Preferably, the player redeems the specific prize by paying an appropriate specific prize ticket to an operator, vending machine, and the like, that the player received from ticket dispenser 22 based on a particular winning result on the game unit.

In the preferred embodiment, a specific prize ticket refers to an associated specific prize in some way and has a standardized format that is recognizable and verifiable by the prize supplier or operator. The specific prize ticket thus verifies that the player legitimately won a prize from a game unit 10 within an operator's control or knowledge.

The player can turn in the specific prize ticket to a display booth, other prize area, attendant, bartender, waiter, and the like and receive the specific prize referred to on the specific prize ticket. In other embodiments, the player who won a specific prize can send in the specific prize ticket or other voucher to a prize distributor or seller and receive a prize by mail or other delivery service.

In still other embodiments, the specific prize ticket can be provided in electronic form as, for example, bits or other data to be stored on a storage device or medium. Alternatively, the specific prize ticket can simply designate that it is a specific prize ticket and not a universal ticket, and other operator-determined factors can determine which particular prize can be redeemed by the specific prize ticket.

Specific prizes and specific prize tickets offer a player greater excitement and involvement in a game by allowing large prizes to be won instantly without accumulating tickets, and also provide the game operator with promotional opportunities and simple verification that players have won particular prizes.

Specific prize tickets are described in greater detail in co-pending patent parent application Ser. Specific prize ticket dispenser 22 is preferably a separate dispenser from universal ticket dispenser 20 , although in alternative embodiments the two dispensers 20 and 22 can be implemented as a single dispenser.

In some embodiments, the specific prize ticket dispenser can print a value or a description on the specific prize ticket in standardized bar code format, which can be read by standard bar code readers. The specific prize ticket dispenser 22 is controlled by game processor 12 similarly to dispenser 20 described above. In alternate embodiments, no universal ticket dispenser 20 is included in game unit 10 so that only specific prize tickets can be dispensed and exchanged for prizes.

This embodiment offers the operator the advantage in that a whole price structure for prizes need not be maintained in a prize booth or other display area. These features reduce the operating and maintenance costs of implementing a redemption system. Players can thus save receipts indicating how many tickets they have accumulated rather than saving large numbers of universal tickets. In still other embodiments, game unit 10 does not include a specific prize ticket dispenser Specific prizes can still be won by a player using the game unit 10 , but the prizes are claimed and received in some other manner than by ticket redemption.

For example, when a player achieves a predetermined task on game unit 10 to win a specific prize, a message is displayed on a display screen or other output device indicating that the specific prize has been won. The specific prize can then be given to the winning player. The operator can then reset the game to remove the prize message so that players can continue to play the game.

Alternatively, the operator can have access to a central computer or game that is linked to game unit 10 through communication device 24 described below , such as the computer that implements a tournament score, and remotely verifies that the a specific prize has been won and reset the game apparatus from the central computer.

In yet other embodiments, the dispenser 22 is provided separately from game unit 10 and is linked through communication device 24 to receive prize information through electrical connections. In this way, a small number of centralized prize dispensers 22 can service a larger number of game units 10 all linked to the central dispensers. In other embodiments, a player can insert a card or other medium, which stores electronic data into a suitable output device The player can then take the card and insert the card into a suitable card reader connected to a prize selection apparatus prize selection is described in greater detail below.

For example, a separate, progressive, bonus apparatus can be provided which is connected to multiple game units 10 through communication devices Each individual game unit 10 contributes to a collective progressive score that is stored and displayed by the bonus apparatus. The progressive score, for example, can be incremented with every coin inserted in input device 14 of any linked game unit, or automatically incremented over time at regular or random intervals, manually incremented by an operator of the progressive apparatus, and the like.

The progressive score is accumulated from the current and previous games that have been played on the linked game units Alternatively, an individual progressive score can be accumulated on a single, individual game apparatus 10 and displayed on a progressive score display separate from a game score display. For example, the individual progressive score can be incremented by a predetermined amount each time a player inserts a coin in a coin slot.

Progressive goals, scores, and bonus apparatuses are described in greater detail in U. Communication device 24 can also be used to communicate directly or indirectly with other game units 10 and other processing devices to allow multiple players to participate in a game process. For example, one game unit 10 can allow a player to control one player-controlled object in a video game, while a different game apparatus linked through communication device 24 can allow a different player to control his or her own object in the same video game.

Such linked apparatuses can also be used in quiz-type games, for example, in which players simultaneously or successively compete to hit a button to answer a question, score points, and the like. Communication device 24 can also be used to allow game unit 10 to communicate with an operator, server, or other central controller that regulates and coordinates prize distribution to game apparatuses linked to the controller in the current redemption system.

For example, an operator in a game arcade can input a desired prize that will be associated with a specific prize ticket. This input information is communicated to the linked game apparatuses, allowing those linked game apparatuses to dispense a specific prize ticket that displays the prize that the operator entered.

Similarly, the linked game apparatuses can communicate information to a tournament server, for example, that assists the operator or the server in operating the games or tournaments. For example, a linked game unit can inform the operator or server when specific prizes are won and the type of prize won, how many specific prize tickets have been dispensed over a predefined time period, how many universal tickets have been dispensed, how many progressive bonus awards have been won, and the like.

Communication device 24 can be implemented as any one of many devices well known to those skilled in the art. For example, device 24 can be a network interface card coupled to a main bus of the system, a telephone modem, a cable modem, a direct network connection, or another device for communicating information according to standard network or modem protocols.

Microprocessor 28 can be any processor or controller with features sufficient to control the game apparatus. For example, a suitable microprocessor for many mechanical game applications is the Intel 8-bit microprocessor, which includes eight data lines and sixteen address lines.

Microprocessor 28 executes a process, described by software instructions stored in memory, which recognizes a game command from player input devices In each case, the medium may take the form of a portable item such as a small disk, diskette, cassette, memory module, and the like, or it may take the form of a relatively larger or immobile item such as a hard disk drive. ROM 32 is preferably an erasable, programmable read-only memory EPROM that contains the start-up instructions and operating system for the microprocessor Much of the instructions to implement the process of FIGS.

Methods for coupling RAM 30 and ROM 32 to the microprocessor 28 by bus 36 including data, address, and control lines are well-known to those skilled in the art. Game processor 12 can be implemented as part of a control system including other electronic components not shown. Other functions selectable by such controls can include sound effects, a test mode, the type of game, and so on. The game processor can also include other components, such as a sound chip, audio amplifier, and speaker.

The game processor 12 can also be implemented within a standard personal computer, workstation, network computer, or similar device. The computer can include plug-in interface cards such as video cards, 3-D graphics cards, sound cards, controller cards, and the like. Game unit 50 is a multi-function game station or game console, which is intended to implement multiple types of games using one apparatus, as described below.

Game station 50 includes a housing 52 , player controls 54 , display screen 56 , coin slot 58 , speaker 59 , and specific prize ticket dispenser 22 a universal ticket dispenser 20 can also be included in other embodiments. Housing 52 encloses and supports the components of the game unit Player controls 54 allow a player to provide player input as described with reference to FIG.

The player controls preferably include a number of buttons 60 and a track ball Buttons 60 can be used by a player to input selections or actions offered during games. For example, during a poker-style game showing a hand of cards, each button 60 can be associated with a particular card and the player can hold or discard a card by pressing or not pressing the associated button. Track ball 62 allows a variety of control options in several types of games.

For example, the track ball allows a player to easily select certain areas displayed on display screen 56 with a player-controlled cursor. Alternatively, many other types of player controls can be used. For example, display screen 56 can be provided as a touch screen for reading the positions of objects that contact the screen. This allows players to select objects displayed on the touch screen by pressing a finger directly on the screen at the positions of the displayed objects, as is well known to those skilled in the art.

Images can be displayed and updated on display screen 56 by game processor 12 or other controllers by methods well known to those skilled in the art. Coin slot 58 is provided for the player to insert one or more coins before starting a game and can be implemented as described above. Other monetary input devices, such as card readers, can be provided in other embodiments. Specific prize ticket dispenser 22 is implemented as described above.

Depending on the location of the game unit 10 , a universal-ticket dispenser 20 may or may not be included. In standard redemption game environments, the dispenser 20 can be provided as described above. In some non-standard gaming environments, such as bars, restaurants, stores, and the like, it may be more appropriate to have only a specific prize ticket dispenser in game unit 10 since a prize display area may not be present in the non-standard gaming environments.

Alternately, other input and output devices can also be included in game unit Multi-use game unit 50 can be used in a variety of gaming environments. The redemption system of the present invention can thus be used in these non-traditional environments, where redemption games that do not have unit 50 can also be used in environments such as a gaming arcade. Also, environments such as casinos can use game unit 50 as shown in FIG. The bar top game 50 can offer one of several different types of video games utilizing images displayed on display screen Some examples of games are described in greater detail below.

Players can select buttons 60 to pick cards in a hand or displayed cards, for example. Likewise, trivia or quiz-type games are popular in bar type environments, where trivia from a range of subjects can be posed as questions for players and where players can select specific buttons 60 , which correspond to displayed multiple choice answers; or players might speak an answer in a microphone if the game apparatus includes a speech recognition device.

In addition, video games, which allow high-player involvement can be implemented on game unit Memory games, timed games, knowledge games, and sports games such as basketball, golf, and the like can be provided, as well as other types of video games. In one embodiment, game processor 14 can include a well-known microprocessor such as a Pentium-based microprocessor, as well as additional components necessary to implement popular computer platforms.

Software that can be implemented on the Pentium microprocessor can thus be provided on multi-use game unit This allows a wide variety of available games to be provided on game unit Preferably, the player can select one of several offered games to play using player controls 54 ; the monetary amount required to play a certain game can vary depending on the type of game selected. Multi-use game unit 50 is also ideally suited for linked or networked game play utilizing a communication device 24 as described with reference to FIG.

A single game unit 50 can be linked with one or more other game units 50 to allow multiplayer games, as described in greater detail below. When provided as a network computer, game unit 50 can be initially provided as a stand-alone device which is not networked, and then eventually can be easily upgraded to intra-site and inter-site gaming systems, as described with reference to FIG. In addition, universal tickets can be won and dispensed from game unit 50 similar to the embodiments described above.

A prize selection menu, as described below with reference to FIG. Individual game units 10 a and 10 b are described above with reference to FIG. Each game unit 10 a and 10 b accepts monetary input , such as coins, tokens, a debit card, a credit card, a smart card, or other forms of monetary or validated input.

Each game unit 10 a and 10 b allows a player to participate in a game of skill implemented on the game unit after the monetary input is received. Each game unit 10 a and 10 b is also preferably capable of dispensing an award to a player in accordance with his or her performance in the game. This performance is typically indicated by a game score. Such award can be a specific prize ticket or coupon, universal tickets, smart card electronic data, and the like.

Alternatively, awards can be provided in other ways as described herein. Each game unit 10 a and 10 b may be coupled to a server by a bus Server can include a microprocessor similar to game unit 10 described above, and may also include input and output devices.

The game units can be electrically coupled by cables or wires and otherwise be physically separated from the server, or the game units can be physically coupled to the server. The game units can include appropriate network software to implement required communication protocols, as is well known to those skilled in the art.

Alternatively, the server can be provided in one of the game units 10 , or a server can be included in each game unit 10 and linked to each other by busses Additional game units 10 can also be coupled to the server similar to game units 10 a and 10 b.

Game units 10 a and 10 b can alternatively be directly coupled to each other without the use of a server Unit 11 allows a player to select a prize in the redemption system using prize credits won from playing a game in the redemption system. Unit 11 can be an apparatus similar to game unit 10 or 50 except that it need not offer any games for players to play.

The prize selection unit 11 can receive a player's prize credit information from server or a game unit 10 a or 10 b and display a prize selection menu on a display screen as described with reference to FIG. The player can select one or more prizes using input controls of the prize selection unit, such as a track ball, a mouse, buttons, a keyboard, and the like.

The prize selection unit can then dispense a specific prize ticket, order a prize from a prize distributor, dispense a prize from its own storage area, and the like. Alternatively, the unit 11 can include a reading apparatus that accepts a storage medium from a player, such as a smart card.

The unit can thus read a player's prize credits from the storage medium and allow a player to select a prize. In one embodiment of FIG. Or, existing phone lines or other network lines can be used to connect to a dedicated server that is used only to implement the games and tournaments at the single site.

For example, a server can be accessed by game units 10 a and 10 b using a modem and phone lines or TV cable lines, but the server need not be connected to a large scale network such as the Internet. This allows Intranets to use the same or similar server machine software and client machine software as are used in Internet applications. For example, the server can be used to control a networked game, where players on separate game units are simultaneously competing.

The first player can view a computer-generated object that is controlled by the second player, and vice-versa. The implementation of such networked games is well known to those skilled in the art. Many players can be included in such a networked game, from 2 to hundreds or even thousands of players. Players can simultaneously compete to first achieve a goal or a predetermined task in the game that will win them a specific prize ticket or universal tickets from dispensers 20 or Server can also be used to store a variety of games in electronic form and to download a game to a game unit 10 a or 10 b when that game is selected by a player of the game unit.

The game would then typically be executed locally to the game unit 10 a or 10 b by game processor Alternatively, if the network transmits data quickly enough, the server can execute a game and send and receive appropriate data between the server and game units. Thus, for example, server with game units 10 a and 10 b at one site can be linked to a different server and game units at another site. Each site may include its own server , which is linked to servers at other sites.

Alternatively, each site may include only game units that are connected to one or more centralized servers located external to the game environments at different sites. For example, a server can be provided at each site and additional sites where games are desired to participate in the present prize redemption system, networked game, or tournament. Each server can send periodic update signals to other linked servers so that each server has the most current information regarding prizes, the state of a game, the number of participants in a tournament, the current tournament score, or other related information.

Game units 10 a and 10 b can likewise be linked to other types of computing and electrical devices through communication devices Centralized servers can monitor and coordinate games for several game units. A network connection to an existing large-scale network allows the game units 10 to be additionally used as terminals for players or other members of the public to access information over the network.

For example, track ball 62 of game unit 50 can conveniently be used by a player to move a cursor displayed on screen 54 to select different links to the World Wide Web, to either play a game or access information-related services. The networked game units 10 a and 10 b and server can be used to implement a centralized prize distribution system in the redemption system of the present invention.

A list of available prizes and their prize costs can be stored on a server or a centralized server as described above, and this information and be accessed by game units 10 a and 10 b when needed. A prize selection menu can be retrieved by game units in the redemption system, as described in greater detail below. The game system can also be used to provide networked games between players of different game units 10 , such as the real-time and non-real time games described above.

In one embodiment, a new player might approach a particular game unit 10 and view a list of players displayed by game processor 12 , which are currently playing games on game apparatuses that are linked to the particular game apparatus. The new player can select a game in that list to join that networked game or start up a new, networked game of his own and wait for additional players to join. Game system is also well suited to implement tournament games.

In one embodiment, a tournament can be implemented on a single game unit 10 , where players successively play games on the single game unit 10 , and where each player's score or performance is stored, for example, in memory such as RAM 30 or on a different storage device coupled to the single game unit. Servers are also well-suited for tournament game embodiments.

The single game unit 10 can be coupled to a separate tournament server , or the tournament server can be physically included within the game unit In another embodiment, linked or networked game units 10 a and 10 b provide a much larger base of participants in a tournament. A player may participate in the tournament from any game unit 10 a or 10 b that is connected to other game units in the tournament.

Game units 10 a and 10 b in a tournament can be provided and linked together at one site as described above, and can also be linked to server Server may coordinate prizes between game units, or determine a tournament prize at the conclusion of a tournament, similar to the embodiment described above. The tournament is over after predetermined conditions have occurred, which is described in greater detail below with respect to FIG.

A tournament prize is provided to winning players of the tournament who are determined according to predetermined rules or methods as described with respect to FIG. The tournament prize can be cash, physical prizes, tickets or other vouchers such as specific prize tickets , or other types of awards.

The tournament prize can be dispensed to the player through an award-dispensing device of an individual game unit 10 , or provided to the player externally. For example, an operator of the game tournament can manually provide the tournament award to the winning players.

Alternatively, a player may be remotely awarded the tournament prize from a prize distributor, e. System includes a wide-area network WAN such as the Internet , and a number of game units 10 coupled to the Internet For example, a first game unit 10 a , a second game unit 10 b , and a server , are coupled to the Internet Multiple servers can also be provided with access to Internet , which are accessible by other computers and components connected to the Internet.

The Internet includes a number of nodes that are interconnected by data transmission media Alternatively, client machines and web servers can be coupled directly into the backbone of the Internet. The Internet service providers are typically computers such as workstations. Game units 10 a and 10 b can be coupled to the Internet with a suitable communication device, such as a network interface, a telephone modem, a cable modem, and the like.

A game unit or other requesting machine can send a connection request and a URL, which specifies the address of the web page to the server In this embodiment of the invention, the image on a video display of the game unit or client machine can be generated from the HTML web page file cached on the client machine. For example, a client machine can use a web browser such as Netscape from Netscape Communications or Internet Explorer from Microsoft Corp. A game unit 10 a or 10 b may also request information such as a prize selection menu, as described below with respect to FIGS.

The most recently-updated prizes and their prize costs would be downloaded to client game units with the web page so that players could select desired prizes using prize credits won during previous games. This embodiment is suitable for game units 10 a and 10 b that are situated in public places as well as non-public places, such as the homes of players. In addition, game unit 10 c can be coupled to Internet similar to game units 10 a and 10 b.

Game unit 10 c can be coupled to another game unit 10 d by a LAN or another communication network. In other embodiments, other well-known Internet protocols or languages can be implemented on servers , game units 10 and client machines. Using Internet or a similar WAN, players at home can participate and interact in network games, prize redemption systems, and tournaments with players that are playing a game unit at a particular gaming environment such as a bar or arcade.

In this way, players of game unit 10 a and game unit 10 b can directly interact in games over the Internet Of course, a server can likewise directly communicate information to a game unit 10 a or 10 b , or both units and the server can all interact. The present process is also suitable for the embodiments of the game system 10 described with reference to FIGS.

Process can be implemented by game processor 12 or other processors coupled to the game unit. The process begins at , and, in a step , the process checks whether monetary input has been detected, such as coins, tokens, credit cards, debit cards, and the like. Game processor 12 preferably stores monetary input in various categories so the operator can determine the amount of money earned by different games in particular time periods, and whether tournaments or single games earned more money.

If no monetary input is detected, the process continues to check for monetary input. For example, in one preferred embodiment, the game console 50 as shown in FIG. In other embodiments, only one type of game is offered per game unit. Information can also be selected about the offered games, prizes, events, and the like. One example of a display shell on display screen 56 of the game console is shown in FIG. A number of options and displays are provided for a player, including game selections , a main display window , and other information options A player can select a game by pressing a touch-sensitive screen at the location of the game buttons , or by moving a pointer over a game selection with track ball 62 or other control and pressing a button 60 , for example, to select the desired game.

Available games of the described embodiment include arcade action type games, in which a player's dexterity may influence the outcome of the game and thus may influence the game score; card games, in which cards can be provided randomly and a player can select and arrange cards according to game strategies; and quiz games, in which a player is typically provided questions to answer.

Combinations of these types of games and a variety of other types of games can also be provided. Other available games can be displayed and selected using arrows Visual feedback from a selected game is preferably displayed in main display window and can also be displayed in other windows or areas of display screen In other embodiments, electromechanical games can be provided, in which game action is implemented with moving mechanical parts or components such as directed playing pieces balls, rings, coins, and the like , tilting surfaces, moving targets, and the like, and may or may not include a display screen 56 with a display shell Such electromechanical games can include coin or ball roll down games, basketball games, rotating pointer games, and the like.

Initial display also shows a number of other controls which a player may similarly select to obtain information about other aspects of the redemption system. Help button provides information to the player about how to win and choose prizes, how to accumulate prize credits, how to play the various offered games, and the like. High scores button provides the high scores of players for each type of game that has played on the displaying game console Tourney leaders button displays a screen of the current tournaments being provided and the current leaders in those tournaments.

The tourney leaders screen is described with reference to FIG. Win cash button provides the player with instructions and options on how to win money playing games. Other win and prize information can be similarly provided. The collect prize button , when selected, provides a player with a prize, such as a specific prize ticket, universal redemption tickets, or an actual prize. A prize display screen in connection with button is described in greater detail with respect to FIG. Other displays are also provided on initial display screen Game credits display displays how many game credits the player has left, which typically corresponds to how much monetary input the player has provided e.

Each game credit is equal to a fixed monetary value, such as 25 cents. Typically, each game offered on game unit 10 requires a predetermined number of game credits to play, and this number can vary depending on the type of game played and the options selected for a game.

For implementations on a single game unit 10 , prize credits may have been won by the player during previous game sessions when playing the game unit and the player did not exchange them for a prize i. In networked embodiments, such as shown in FIGS. Thus, a player can access his or her credit account by playing any individual game unit connected to the server that stores that player's credit account information.

In multi-server embodiments, the multiple servers can communicate the credit account information to each other so that the player can access his or her prize credits from any linked game unit. Two or more players can also play games simultaneously, alternating, and the like on a game unit In such a case, each player can be provided with a separate prize credit display to indicate that player's winnings and also a separate game credits display , if desired.

Alternatively, the multiple players can compete for a single prize credit amount shown in display Initial display also includes a display window which can provide the player with messages concerning prizes, options, tournament information, and the like. For example, a message can scroll through the window in a right-to-left direction. Specific prizes winnable during a particular game can also be advertised or displayed in window Main window can also display game or prize related information, advertisements, promotions, and the like when no games are being played or during game play, if desired.

For example, each time the player selects selector , the game credits applied to a particular game can be increased by one. Preferably, the more game credits a player applies towards a game, the greater the potential award. For example, two game credits applied to a game that normally only requires one will double the player's prize credits won for a particular game score.

In other embodiments, the second applied game credit might triple, quadruple, and the like, the prize credits won. In alternate embodiments, the player may also be required to input some form of identification to access certain features of the game unit 10 , such as a credit account storing previously-accumulated prize credits, a tournament, prizes to be sent to the player's address, and the like.

One convenient way to receive the player's identification is to require that players provide monetary input in the form of a credit card, a debit card, an ATM card and PIN number, a smart card, and the like, which includes an electronic form of identification. Alternatively, a player can enter a password or other ID using input controls Referring back to FIG.

In the described embodiment, the player is offered a choice as to prize options when playing a game. The player can either choose to play a prize credit game i. In the described embodiment, a tournament player does not receive any prize credits based on game score but instead competes for a tournament prize with other players in the tournament, i.

If the player chooses the prize credit game, the process continues to step to implement the credit game. This is described in greater detail with respect to FIG. If the player chooses the tournament game, the process continues to step , where the tournament game is implemented. The tournament game is described in greater detail with respect to FIG. The availability of specific prizes and tournament play on the game unit 10 tends to cause greater player interest and involvement and thus increases the game's earnings.

In other embodiments, a player can win prize credits and specific prizes during a tournament game as well as a prize credit game. After step or , the process returns to step In some embodiments, players can also be required to meet certain conditions before participating in a credit game or a tournament.

For example, a player can be required to play a predetermined number of games e. A certain percentage of the money received from this predetermined number of games can be allocated to purchasing prizes for the winners or top players of the tournament. The number of times the player has played can be stored with a player identification on a storage device or in memory or at a central database accessible by game apparatus Alternatively, the player must play the required number of games at one sitting before being allowed to participate in the tournament.

Or, the player might be simply required to input a minimum amount of game credits equivalent to playing a predetermined number of non-tournament games to participate in a tournament. An example of a selection screen allowing the player to choose the type of redemption game is shown in FIG. Other information can also be provided, such as a jackpot amount As described in U.

The jackpot amount informs the player how many prize credits would be won as a progressive bonus award when a progressive goal is achieved during the game. In some embodiments, the player can choose an option whether to play a game having a progressive bonus award available, or play a game not having a progressive award.

The information displayed on main window about a game, such as shown in FIG. Between or during games, game units 10 such as game console 50 can display other information, such as promotions or advertisements. Such advertisements can include still shots, animation, movies, sound, and the like. For example, FIG. Preferably, the game unit 10 provides a simple interface to allow the operator to easily input promotional information.

Advertisements sponsored by companies, prize providers, or other sources can also be displayed and, in another aspect of the present invention, can be directly related to prize or game information. This sponsor may have contributed to prizes available to players on the advertising game unit 10 , so that the advertisement has a direct relation to prizes and can thus increase the effectiveness of such advertising.

A dispensed specific prize ticket can include a bar code, which the player can exchange as a coupon in a store to receive the stated discount on that particular brand of beer. A sponsor might also supply free games for players in exchange for displaying advertisements, or may simply pay the game operator for advertising time.

Thus, using the linked advertising and prize redemption system disclosed herein, multiple revenue streams from advertisers are offered to a game operator and also offer the sponsors more effective advertising. The process begins at a step , and in step , a game process is implemented.

Once the player selects a start control, the game begins and proceeds according to a standard game process as modified by player input. In a solitaire game, cards are displayed on the display screen 56 and the player selects cards to place over other cards according to the rules of the game. In a quiz game, the player answers displayed questions using buttons 60 or other input controls. Many other types of games can also be provided as game unit 10 for use with the redemption system, such as mechanical roll down games, target games, and the like In step , the process checks if the game is over; if not, the game process is continued in step Once the game is over, the process checks in step whether the player has won a specific prize the process can also check for specific prize winnings during the game.

If no specific prizes have been won, the process continues to step to credit tickets or prize credits to the player or to the player's account, if such is implemented. The amount of prize credits already in the player's account was accumulated during previous games played by the player. The prize credits won from the current game are added to any existing credit balance, and the total is displayed to the player. As described above, the credit account can be implemented on storage devices such as memory, hard disk, and the like, either local to the individual game unit, or on a connected server that links multiple game units.

In some embodiments, a connected server can be used only for credit account functionality, or it may also be a tournament server having tournament functionality. In the examples of FIGS. In other embodiments, the player only accumulates prize credits during a single play session that continues as long as the player has additional credits to play e.

The score of the game is displayed, followed by an optional speed bonus , which provides a modification to game score based on the time taken to play the game. For example, in some types of games, the shorter the time taken to complete a goal, the greater is the skill of the player. A score of higher value is awarded to reflect this necessary higher skill. In the described embodiment, a multiplier is applied to the score to achieve a total score The total score is converted to a number of prize credits or tickets that the player won; for example, a predetermined number can be divided into the total score to achieve a number of tickets that is about equivalent to the player's score in terms of prize value in the scale of prizes offered by the redemption system.

The number of game credits played is the amount of monetary input provided by the player to play a single game; in the described embodiment, the number of game credits inserted for a game acts as a multiplier for the tickets won from that game. Thus, the total number of tickets is the number of game credits multiplied by the won tickets The total number of tickets can be added to any preexisting ticket balance of the player, if appropriate.

In alternate embodiments, there need not be a conversion of score points to prize credits; a game can simply have a game score in terms of prize credits or tickets. In next step , the process checks whether the player wishes to choose a prize with his or her prize credits. If not, the player can simply end his or her game, with the newly-won prize credits added to his or her credit account that is stored on the game unit or a server if applicable. Alternatively, the player can be dispensed a record, medium, or physical token in step which allows them to retain their winnings externally to the game unit and redemption system.

Alternatively, the player can be dispensed a printed form, a receipt or a stub by a printer, which indicates the amount of prize credits won. In yet other embodiments, the player can insert some form of electronic, optical or magnetic storage medium, such as a debit card, magnetic disk, and the like, into an appropriate reading device on the game unit. The amount of prize credits can then be written on the storage medium by the game unit, and the player would retrieve the medium.

Once the player received a record of their prize credit winnings, the game unit would no longer have any record of those winnings. These latter methods may be the only way for a player to save up prize credits in embodiments that do not provide a stored credit account for each player. The process is then complete at If, in step , the player wishes to choose one or more prizes with his or her prize credits, then the process continues to step , where a prize selection screen is displayed.

This screen provides a list of prizes that are available to players within the redemption system of the present invention. The prizes are defined and organized completely within the system of the game unit so that the operator does not have to display physical prizes to players in the gaming environment in a separate booth or dispenser.

In gaming systems that incorporate both game units 10 and servers , the prizes are organized within the system of game units and any connected servers. After the player has won prize credits, the player can conveniently select one or more prizes from a list presented on the screen, where all the information necessary is provided to the player. Thus, all redemption of prize credits for prizes is performed electronically. This allows an operator to have much greater influence and control over the prizes that are available and the desired profitability of the redemption games.

For example, the redemption system of the present invention allows players to select their prizes on the same game apparatus which the player played the game, and thus allows the system to automatically and continuously update prize costs and specific prize win ratios according to monitored player performance to maintain a desired profitability of the game units.

The prize system is described from the system's and operator's point of view with respect to FIG. The prize selection menu is preferably displayed on the display screen of the game unit 10 or 50 , but may also be displayed on output devices of other apparatuses, such as prize selection unit 11 , server , client machines to the Internet, and the like When game unit 10 is an electromechanical game or other game typically not including a display screen, then a player will typically be required to select prizes from a separate unit 11 or similar device.

In step , the player inputs a selection of one or more prizes from the displayed list. Preferably, the player can select a desired prize using a touch screen, track ball 62 , a pointer, or other an input device. Once the prize selection is received, step is implemented, in which a specific prize ticket is printed and provided to the player, and the process is then completed at The specific prize ticket preferably includes a depiction of the prize or prizes selected by the player.

Multiple prizes can be depicted on a single specific prize ticket, or a separate specific prize ticket can be dispensed for each prize selected. Specific prizes are described in greater detail with reference to co-pending parent application Ser. The specific prize ticket may be redeemed at an appropriate exchange center for the actual prize.

For example, a prize exchange booth can be provided at a gaming environment such as an arcade or bar, where an operator keeps an inventory of prizes and exchanges appropriate prizes for specific prize tickets. In other embodiments, the player can insert a card having the specific prize ticket information into a vending machine.

In still other embodiments, the player can mail the specific prize ticket to a prize distributor. Finally, the Company granted PENN the option to exercise an additional five-year renewal term at the end of the lease term for each of the two master leases subject to certain regulatory approvals. The transactions with PENN are expected to generate incremental value both through the realization of the underlying value of the real estate in Las Vegas at a future date as well as the yield on the Morgantown lease.

This series of transactions with PENN has provided GLPI with greater visibility on intermediate-term rental income through the application of non-cash rent credits while providing PENN significantly greater liquidity to transition back to normalized operations as the economy and the gaming sector re-open. In light of the nationwide casino closures the Company does not expect any rent escalators for Our leases contain variable rent which is reset on varying schedules depending on the lease.

Given the closure of all of our properties, the monthly percentage rent in the PENN Master Lease relating to our Columbus, Ohio property was immediately impacted. In addition, the Eldorado Resorts, Inc. Master Lease and the Meadows Lease variable rent resets occur in October Also, during the first quarter the Company reached an agreement with its credit facility lenders to allow non-cash rent to be included in its covenant calculations.

GLPI comfortably met all of its debt covenant calculations at March 31, Additionally, based on continuing compliance by all of our tenants with the provisions of their leases, we do not anticipate the need for any additional covenant relief and expect to have ample liquidity. Given the unprecedented impact of COVID on the current operating environment, the need to have a clearer understanding of the interruption to property operations and the undetermined re-opening timeline, the Company withdrew its guidance on March 23, The new quarterly dividend level reflects the impact of the COVID closures on the Company's business and anticipates that the Company's major tenants will continue to fulfill payment of their financial obligations to the Company.

Further, it is anticipated that the portion of dividends to be paid in shares will be limited to periods during which non-cash rents are realized by the Company. The Company expects the dividend to be a taxable dividend to shareholders, regardless of whether a particular shareholder receives the dividend in the form of cash or shares.

The Company reserves the right to pay future dividends entirely in cash, and the decision to issue a stock dividend will be made by the Board of Directors on a quarterly basis. Shareholders will be asked to make an election to receive the dividend all in cash or all in shares. The number of shares issued as a result of the dividend will be calculated based on the volume weighted average trading prices of the Company's common stock on the Nasdaq Stock Market prior to the dividend payment date.

An information letter and election form will be mailed to shareholders of record after the record date. Shareholders should review these documents and complete the election form in accordance with the instructions contained therein. Shareholders who hold their shares through a bank, broker or nominee, and have questions regarding the dividend election should contact such bank, broker or nominee, who will also be responsible for distributing to them the letter and election form and submitting the election form on their behalf.

GLPI's primary business consists of acquiring, financing, and owning real estate property to be leased to gaming operators in triple-net lease arrangements. Louis, Illinois. These facilities are geographically diversified across 16 states and contain approximately Eastern Time to discuss its financial results, current business trends and market conditions. Webcast The conference call will be available in the Investor Relations section of the Company's website at www.

To listen to a live broadcast, go to the site at least 15 minutes prior to the scheduled start time in order to register, download and install any necessary software. GLPI has not independently verified the accuracy of the tenants' information and therefore makes no representation as to the accuracy of such information.

This is especially true since these measures exclude real estate depreciation and we believe that real estate values fluctuate based on market conditions rather than depreciating in value ratably on a straight-line basis over time. Cash NOI is rental and other property income less cash property level expenses.

We have defined AFFO as FFO excluding stock based compensation expense, the amortization of debt issuance costs, bond premiums and original issuance discounts, other depreciation, the amortization of land rights, straight-line rent adjustments, losses on debt extinguishment, retirement costs and goodwill and loan impairment charges, reduced by capital maintenance expenditures.

We have defined Adjusted EBITDA as net income excluding interest, taxes on income, depreciation, gains or losses from sales of property, stock based compensation expense, straight-line rent adjustments, the amortization of land rights, losses on debt extinguishment, retirement costs, and goodwill and loan impairment charges. These non-GAAP financial measures: i do not represent cash flow from operations as defined by GAAP; ii should not be considered as an alternative to net income as a measure of operating performance or to cash flows from operating, investing and financing activities; and iii are not alternatives to cash flow as a measure of liquidity.

In addition, these measures should not be viewed as an indication of our ability to fund all of our cash needs, including to make cash distributions to our shareholders, to fund capital improvements, or to make interest payments on our indebtedness. Our presentation of these measures does not replace the presentation of our financial results in accordance with GAAP. GLPI is engaged in the business of acquiring, financing, and owning real estate property to be leased to gaming operators in triple-net lease arrangements, pursuant to which the tenant is responsible for all facility maintenance, insurance required in connection with the leased properties and the business conducted on the leased properties, taxes levied on or with respect to the leased properties and all utilities and other services necessary or appropriate for the leased properties and the business conducted on the leased properties.

GLPI undertakes no obligation to publicly update or revise any forward-looking statements contained or incorporated by reference herein, whether as a result of new information, future events or otherwise, except as required by law. In light of these risks, uncertainties and assumptions, the forward-looking events discussed in this press release may not occur as presented or at all.

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